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    [期刊]   Myrseth, Helga   Notelaers, Guy   Strand, Leif Age   Borud, Einar Kristian   Olsen, Olav Kjellevold   《Addiction》    2017年112卷9期      共11页
    摘要 : Aims To adapt the four-dimensional Gambling Motives Questionnaire-Revised (GMQ-R) to measure the motivation for engaging in electronic gaming, and to validate the internal structure and investigate the criterion validity of the ne... 展开

    摘要 : There are many questionnaires to assess player motivation, originating from a diverse range of disciplines. Each discipline differs in their usage and reporting of questionnaires, but there has been no attempt to standardise their... 展开

    摘要 : Recent studies have examined whether electronic games foster aggression. At present, the extent to which games contribute to aggression and the mechanisms through which such links may exist are hotly debated points. In current res... 展开

    [机翻] 基于游戏的合作学习提高学习动机:操作系统课程中使用网络游戏的研究
    [期刊]   Jong, B.-S.   Lai, C.-H.   Hsia, Y.-T.   Lin, T.-W.   Lu, C.-Y.   《Education, IEEE Transactions on》    2013年56卷2期      共8页
    摘要 : Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that... 展开

    [期刊]   Schmid, Andreas   Schoop, Mareike   《Group decision and negotiation》    2022年31卷3期      共33页
    摘要 : Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for such electronic negotiations is... 展开

    [机翻] 在Moodle中集成教育性3D游戏
    [期刊]   Carina S. Gonzalez   Francisco Blanco   《Simulation & Gaming》    2008年39卷3期      共15页
    摘要 : Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivat... 展开

    [期刊]   Lister, Jamey J.   Nower, Lia   Wohl, Michael J. A.   《Addictive behaviors》    2016年62卷      共6页
    摘要 : Aims: The purpose of this study was to test the effect of gambling goals (i.e., gambling achievement-orientation) on chasing behavior (i.e., decision to chase, chasing spins) over and above known antecedents (e.g., problem gamblin... 展开

    [期刊]     《Electronics Newsweekly》    2022年Jul.5期      共2页
    摘要 : By a News Reporter-Staff News Editor at Electronics Newsweekly – New research on Science - Motivation Science is the subject of a report. According to news originating from Sydney, Australia, by VerticalNews correspondents, rese... 展开

    摘要 : Objective: Attentional biases (ABs) have been shown to develop in the context of substance use disorders. Relatively less focus has been paid toward the development of ABs in behavioral addictions such as gambling disorder (GD). F... 展开

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